low income, rominger legal, community legal, Legal services, legal advice | ||
Services and Information at AUTOMOTIVEIWORLD.COMFind the nearest automotive general repair shop. We have the most complete Automotive Lift Industry Glossary. Buy now an Automotive Repair Shop Management Software and lift up your incoming. | ||
sci fi, SCIFI - sci fi fantasysci fi art, sci fi book, pin up girl | ||
|
In computing, a process is an instance of a computer program that is being sequentially executed.Knott 1974, p.8 A computer program itself is just a passive collection of instructions, while a process is the actual execution of those instructions. Several processes may be associated with the same program; for example, opening up several windows of the same program typically means more than one process is being executed. In the computing world, processes are formally defined by the operating system(s)(OS) running them and so may differ in detail from one OS to another.
A single computer processor executes only one instruction at a time, one after the other. To allow users to run several programs at once (e.g., so that processor time is not wasted waiting for input from a resource), single-processor computer systems can perform time-sharing. Time-sharing allows processes to switch between being executed and waiting (to continue) to be executed. In most cases this is done very rapidly, providing the illusion that several processes are executing \'at once\'. (This is known as concurrency or multiprogramming.) Using more than one physical processor on a computer, permits true simultaneous execution of more than one stream of instructions from different processes, but time-sharing is still typically used to allow more than one process to run at a time. (Concurrency is the term generally used to refer to several independent processes sharing a single processor; simultaneity is used to refer to several processes, each with their own processor.) Different processes may share the same set of instructions in memory (to save storage), but this is not known to any one process. Each execution of the same set of instructions is known as an instance— a completely separate instantiation of the program.
For security reasons most modern operating systems prevent direct communication between \'independent\' processes, providing strictly mediated and controlled interprocess communication functionality. However, a process may split itself into multiple \'daughter\' subprocesses or threads that execute in parallel, running different instructions on much of the same resources and data (or, as noted, the same instructions on logically different resources and data). This is useful when, for example, it is desirable to have it appear that various \'events\' within the same process are occuring more or less at the same time. This allows a spell check to be performed in a word processor while the user is typing and/or text is being added from a (remote?) file.
Contents |
In general, a computer system process consists of (or is said to \'own\') the following resources:
The operating system holds most of this information about active processes in data structures called process control blocks (PCB).
Any subset of resources, but typically at least the processor state, may be associated with each of the process\' threads in operating systems that support threads or \'daughter\' processes.
The operating system keeps its processes separated and allocates the resources they need so that they are less likely to interfere with each other and cause system failures (e.g., deadlock or thrashing). The operating system may also provide mechanisms for inter-process communication to enable processes to interact in safe and predictable ways.
|
|
Please help improve this article by expanding this section. See talk page for details. Please remove this message once the section has been expanded. |
A multitasking* operating system may just switch between processes to give the appearance of many processes executing concurrently or simultaneously, though in fact only one process can be executing at any one time on a single-core CPU (unless using multi-threading or other similar technology).Some modern CPUs combine two or more independent processors and can execute several processes simultaneously - see Multi-core for more information. Another technique called simultaneous multithreading (used in Intel\'s Hyper-threading technology) can simulate simultaneous execution of multiple processes or threads.
It is usual to associate a single process with a main program, and \'daughter\' (\'child\') processes with any spin-off, parallel processes, which behave like asynchronous subroutines. A process is said to own resources, of which an image of its program (in memory) is one such resource. (Note, however, that in multiprocessing systems, many processes may run off of, or share, the same reentrant program at the same location in memory— but each process is said to own its own image of the program.)
Processes are often called tasks in embedded operating systems. The sense of \'process\' (or task) is \'something that takes up time\', as opposed to \'memory\', which is \'something that takes up space\'. (Historically, the terms \'task\' and \'process\' were used interchangeably, but the term \'task\' seems to be dropping from the computer lexicon.)
The above description applies to both processes managed by an operating system, and processes as defined by process calculi.
If a process requests something for which it must wait, it will be blocked. When the process is in the Blocked State, it is eligible for swapping to disk, but this is transparent in a virtual memory system, where blocks of memory values may be really on disk and not in main memory at any time. Note that even unused portions of active processes/tasks (executing programs) are eligible for swapping to disk. All parts of an executing program and its data do not have to be in physical memory for the associated process to be active.
______________________________
*Tasks and processes refer essentially to the same entity. And, although they have somewhat different terminological histories, they have come to be used as synonyms. Today, the term process is generally preferred over task, except when referring to \'multitasking\', since the alternative term, \'multiprocessing\', is too easy to confuse with multiprocessor (which is a computer with two or more CPUs).
The various process states, displayed in a state diagram, with arrows indicating possible transitions between states.
Processes go through various process states which determine how the process is handled by the operating system kernel. The specific implementations of these states vary in different operating systems, and the names of these states are not standardised, but the general high-level functionality is the same.
When a process is created, it needs to wait for the process scheduler (of the operating system) to set its status to "waiting" and load it into main memory from secondary storage device (such as a hard disk or a CD-ROM). Once the process has been assigned to a processor by a short-term scheduler, a context switch is performed (loading the process into the processor) and the process state is set to "running" - where the processor executes its instructions. If a process needs to wait for a resource (such as waiting for user input, or waiting for a file to become available), it is moved into the "blocked" state until it no longer needs to wait - then it is moved back into the "waiting" state. Once the process finishes execution, or is terminated by the operating system, it is moved to the "terminated" state where it waits to be removed from main memory.Stallings, William (2005). Operating Systems: internals and design principles (5th edition). Prentice Hall. ISBN 0-13-127837-1.
Processes can communicate with each other via Inter-process communication (IPC). This is possible for both processes running on the same machine and on different machines. The subject is a difficult one to discuss concisely, because it differs considerably from one operating system (OS) to another. However, a useful way to approach it is to consider the general mechanisms used in one form or another by most OS and to recognize that any given OS will only employ some subset of that universe.
|
|
Please help improve this article by expanding this section with: February 2007. See talk page for details. Please remove this message once the section has been expanded. |
In modern operating systems, each process can have several threads of execution (or threads for short). Multiple threads share the same program code, operating system resources (such as memory and file access) and operating system permissions (for file access) as the process they belong to. A process that has only one thread is referred to as a single-threaded process, while a process with multiple threads is referred to as a multi-threaded process. Multi-threaded processes have the advantage that they can perform several tasks concurrently without the extra overhead needed to create a new process and handle synchronised communication between these processes. For example a word processor could perform a spell check as the user types, without freezing the application - one thread could handle user input, while another runs the spell checking utility.
By the early 60s computer control software had evolved from Monitor control software, e.g., IBSYS, to Executive control software, making it possible to do multiprogramming. Multiprogramming is a rudimentary form of multiprocessing in which several programs are run "at the same time" (i.e., concurrently) on a single uniprocessor. That is, several programs are allowed to share the CPU- a scarce resource. Since there was only one processor, there was no true simultaneous execution of different programs. Instead, the later computer \'monitor-type\' control software (known by then also as \'Executive\' systems), and early "operating systems," typically allowed execution of part of one program until it was halted by some missing resource (e.g., input), or until some slow operation (e.g., output) had completed. At that point, a second (or nth) program was started or restarted. To the user it appeared that all programs were executing "at the same time" (hence the term, concurrent).
Shortly thereafter, the notion of a \'program\' was expanded to the notion of an \'executing program and its context,\' i.e., the concept of a process was born. This became necessary with the invention of re-entrant code. Threads came somewhat later. However, with the advent of time-sharing; computer networks; multiple-CPU, shared memory computers; etc., the old "multiprogramming" gave way to true multitasking, multiprocessing and, later, multithreading.
| Parallel computing topics | |
|---|---|
| General |
|
| Parallelism |
Bit-level parallelism · Instruction level parallelism · Data parallelism · Task parallelism |
| Theory |
Speedup · Amdahl\'s law · Flynn\'s taxonomy (SISD • SIMD • MISD • MIMD) · Cost efficiency · Gustafson\'s law · Karp-Flatt metric |
| Elements |
Process · Thread · Fiber · Parallel Random Access Machine |
| Coordination |
Multiprocessing · Multithreading · Multitasking · Memory coherency · Cache coherency · Barrier · Synchronization · Distributed computing · Grid computing |
| Programming |
Programming model · Implicit parallelism · Explicit parallelism |
| Hardware |
Computer cluster · Beowulf · Symmetric multiprocessing · Non-Uniform Memory Access · Cache only memory architecture · Asymmetric multiprocessing · Simultaneous multithreading · Shared memory · Distributed memory · Massively parallel processing · Superscalar processing · Vector processing · Supercomputer · Stream processing · GPGPU |
| Software |
Distributed shared memory · Application checkpointing · Warewulf |
| APIs |
POSIX Threads · OpenMP · Message Passing Interface (MPI) · Intel Threading Building Blocks |
| Problems |
Embarrassingly parallel · Grand Challenge · Software lockout |
This article is licensed under the GNU Free Documentation License. It uses material from Wikipedia